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#include "gamebuilder.h"
#include "game.h"
#include "gamestate.h"
#include "parser.tab.h"

#include <stdlib.h>
#include <time.h>

#ifdef WIN32
#define srandom( x ) srand( x )
#endif

#include <bu/sio.h>
using namespace Bu;

typedef void *yyscan_t;
void yylex_init( yyscan_t * );
void yylex_destroy( yyscan_t );
void yyparse( yyscan_t, GameBuilder &bld );
void yyset_in( FILE *, yyscan_t );

int main( int argc, char *argv[] )
{
	yyscan_t scanner;

	GameBuilder bld;

	yylex_init( &scanner );

	FILE *in = fopen( argv[1], "rb" );
	yyset_in( in, scanner );

	yyparse( scanner, bld );
	yylex_destroy( scanner );

	fclose( in );

	srandom( time( NULL ) );

	Game *pGame = bld.getGame();

	GameState gs( pGame );
	gs.init();

	while( gs.isRunning() )
	{
		char buf[1024];
		sio << sio.nl << "command> " << sio.flush;
		fgets( buf, 1024, stdin );

		gs.execCommand( buf );
	}

	return 0;
}